Working in Context with Axure 8

By Jeff Harrison

The Axure 8 beta dropped yesterday, and as always there’s a lot to take in. Some of the new features are pretty flashy: updated animation options mean you can finally flip and spin things—at the same time! There are tools for creating custom shapes, repeater updates, and lots of other improvements that will help you make fancier prototypes, if that’s your thing.

The changes I’m happiest to see are the ones that promise to improve the way I work in Axure by allowing me to work on things in their context, instead of having to switch to one mode where I’m editing in isolation, and then back to see the results of what I’ve done.

There are three examples of this that stick out at me right away.

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